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Teaching: Master in Computer Graphics, Video Games and Virtual Reality and Bachelor Degree in Video Game Design and Development

At the MSLab, we research novel models and algorithms to simulate mechanical phenomena in a wide variety of applications involving dynamic systems. These include medical training and planning, computer animation and videogames, computational design and virtual prototyping, computer haptics or virtual touch, and even molecular dynamics for drug design.

We pay special interest to the robust and efficient solution of contact and interaction between different objects, particles, or materials. We aim to develop solutions from different angles, including geometric algorithms, efficient discretizations, numerical methods, directable simulation, the use of precomputed or measured data, massively parallel computing, or user interaction.

The MSLab is part of the Modeling and Virtual Reality Group at URJC Madrid.

New publications

Franziska Mueller, Micah Davis, Florian Bernard, Oleksandr Sotnychenko, Mickeal Verschoor, Miguel A. Otaduy, Dan Casas, Christian Theobalt
ACM Trans. on Graphics (Proc. of ACM SIGGRAPH), Volume 38, Number 4 – july 2019


Héctor Barreiro, Stephen Sinclair, Miguel A. Otaduy
Proc. of World Haptics Conference – 2019


Computer Graphics Forum (Proc. of Eurographics) – 2019


IEEE Winter Conference on Applications of Computer Vision (WACV) – 2019


Proceedings of the ACM on Computer Graphics and Interactive Techniques, Volume 1, Number 1 – may 2018


Mickeal Verschoor, Daniel Lobo, Miguel A. Otaduy
Proc. of the IEEE Virtual Reality Conference – 2018


Rosa M. Sánchez-Banderas, Miguel A. Otaduy
Computer Graphics Forum (Proc. of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation), Volume 37, Number 8, page 161–170 – 2018