Surface estimation of translucent materials: an application to fabric digitization

Diego Sagredo, Javier Fabre, and Jorge Lopez-Moreno
IEEE Transactions on Visualization and Computer Graphics, 2026



Teaser

Abstract

Estimating the surface of translucent objects from photometric data poses significant challenges due to complex internal light scattering. We introduce a novel method that computes a depth map from single-viewpoint photographs of a material sample, captured under multiple illuminations. Our approach leverages inverse rendering to derive a volumetric representation, including density, albedo, and phase function, from which a surface mesh is reconstructed. Beyond validation with synthetic and 3D-printed physical models, we illustrate our technique's power by successfully applying it to the digitization of fabrics, a notoriously difficult material due to its intricate translucent structure. This work advances the state-of-the-art texture stack acquisition via enhanced surface reconstruction.


Citation

@article{Sagredo:2026:SurfaceEstimation,
	title        = {{ Surface estimation of translucent materials: an application to fabric digitization }},
	author       = {Sagredo, Diego and Fabre, Javier and Lopez-Moreno, Jorge},
	year         = 2026,
	month        = mar,
	journal      = {IEEE Transactions on Visualization \& Computer Graphics},
	publisher    = {IEEE Computer Society},
	address      = {Los Alamitos, CA, USA},
	number       = {01},
	pages        = {1--12},
	doi          = {10.1109/TVCG.2026.3676259},
	issn         = {1941-0506},
	url          = {https://doi.ieeecomputersociety.org/10.1109/TVCG.2026.3676259}
}

Acknowledgments

This publication is part of the project V+Real, PID2021-122392OB-I00 funded by CIN/AEI/10.13039/501100011033/FEDER, UE.
The authors thank David Pascual for their assistance with data acquisition.

Contact

Diego Sagredo – diego.sagredo@urjc.es
Javier Fabre – fjavifabre@gmail.com
Jorge Lopez-Moreno – jorge.lopez@urjc.es