Reading Seminar on
Physics-Based Simulation in Computer Graphics

The purpose of the seminar is to discuss cutting-edge innovations in physics-based simulation in computer graphics, understand their fundamental contributions, propose further advancements, and overall acquire a taste for high-quality research in the field, writing of scientific papers, and production of stunning demonstrations.



The seminar is of advanced level, and basic knowledge on computational mechanics and computer graphics is expected.



The reading seminar is open to PhD students and researchers at URJC. Master students interested in the seminar may send a request to miguel.otaduy[at]urjc.es




Sessions

04/10/2024 - Differentiable Shadow Mapping for Efficient Inverse Graphics

27/09/2024 - 3D Gaussian Splatting for Real-Time Radiance Field Rendering

20/09/2024 - Introducción a RESTIR y su evolución

02/07/2024 - Neural Geometry Fields

11/06/2024 - Skin microstructure deformation with displacement map convolution

04/06/2024 - Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation

28/05/2024 - Real-Time Path Guiding Using Bounding Voxel Sampling

21/05/2024 - An Energy-Conserving Hair Reflectance Model

30/04/2024 - Inverse Rendering of Translucent Objects Using Physical and Neural Renderers

16/04/2024 - Light scattering from human hair fibers

09/04/2024 - Normalizing Flows for Probabilistic Modeling and Inference

12/03/2024 - Mesh-based Gaussian Splatting for Real-time Large-scale Deformation

27/02/2024 - New fast method for generating discrete random numbers with arbitrary frequency distributions

13/02/2024 - Towards Garment Sewing Pattern Reconstruction from a Single Image

06/02/2024 - Real-Time Neural BRDF with Spherically Distributed Primitives

30/01/2024 - Stochastic Transparency

23/01/2024 - Relightable Neural Assets

16/01/2024 - Differentiable Rendering & Mitsuba

10/01/2024 - Real-Time Neural Appearance Models

20/12/2023 - Real-Time Realistic Skin Translucency

13/12/2023 - NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis

29/11/2023 - Layered Weighted Blended Order-Independent Transparency

08/11/2023 - Nonlinear Ray Tracing for Displacement and Shell Mapping

25/10/2023 - Neural Haircut: Prior-Guided Strand-Based Hair Reconstruction

11/10/2023 - Focal Frequency Loss for Image Reconstruction and Synthesis

04/10/2023 - NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads

12/05/2023 - I2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs

28/04/2023 - High-Resolution Image Synthesis with Latent Diffusion Models

31/03/2023 - TileGen: Tileable, Controllable Material Generation and Capture

10/03/2023 - Real Time Hair Rendering

10/02/2023 - MIPNet: Neural Normal-to-Anisotropic-Roughness MIP Mapping

06/07/2022 - Mipmapping in Pathtracing

29/06/2022 - Transmittance and Radiance in BTFs

09/06/2022 - Practical Level-of-Detail Aggregation of Fur Appearance

31/05/2022 - Polarization and birefringency considerations in rendering

12/05/2022 - EARS: Efficiency-Aware Russian Roulette and Splitting

04/05/2022 - Fast Volume Rendering with Spatiotemporal Reservoir Resampling

29/04/2022 - Split-sum approximation & Screen Space Ray Tracing

20/04/2022 - Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields

05/04/2022 - Bidirectional Path Tracing

31/03/2022 - PhysXNet: A Customizable Approach for Learning Cloth Dynamics on Dressed People

17/03/2022 - Multiple Importance Sampling

17/03/2022 - Learning Mesh-Based Simulation with Graph Networks

11/03/2022 - Extending the Disney BRDF to a BSDF with Integrated Subsurface Scattering

02/03/2022 - ꟻLIP: A Difference Evaluator for Alternating Images

28/02/2022 - GPU-Based Normal Map Generation

17/02/2022 - DiffPD: Differentiable Projective Dynamics

16/02/2022 - IBL: Image Based Lighting

10/02/2022 - Differentiable Simulation

09/02/2022 - Tessellation-Free Displacement mapping for Ray Tracing

02/02/2022 - ReSTIR GI: Path Resampling for Real-Time Path Tracing

26/01/2022 - World-space Spatiotemporal Reservoir Reuse for Ray-traced Global Illumination

20/01/2022 - Physically Based Shading at Disney

20/01/2022 - Constrained Projective Dynamics: Real-Time Simulation of Deformable Objects with Energy-Momentum Conservation

12/01/2022 - Large Steps in Inverse Rendering of Geometry

16/12/2021 - Quasi-Newton Methods for Real-Time Simulation of Hyperelastic Materials

09/12/2021 - Projective Dynamics: Fusing Constraint Projections for Fast Simulation

09/12/2021 - Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting

17/11/2021 - Mixture of Volumetric Primitives for Efficient Neural Rendering

10/11/2021 - The SGGX Microflake Distribution

15/04/2021 - A Finite Element Formulation of Baraff-Witkin Cloth

04/02/2021 - Physically Based Neural Simulator for Garment Animation

10/12/2020 - Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture

29/10/2020 - Accurate Face Rig Approximation with Deep Differential Subspace Reconstruction

08/10/2020 - Complementary Dynamics

01/10/2020 - Fully Convolutional Graph Neural Networks for Parametric Virtual Try-On, A Bending Model for Nodal Discretizations of Yarn-Level Cloth

21/07/2020 - Computational Design of Skintight Clothing

16/07/2020 - Robust Eulerian-on-Lagrangian Rods, Tactile Rendering Based on Skin Stress Optimization

09/07/2020 - Homogenized Yarn-Level Cloth

20/02/2020 - Accurate dissipative forces in optimization integrators

13/02/2020 - Quasi-Newton Methods for Real-Time Simulation of Hyperelastic Materials

06/02/2020 - ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints

21/11/2019 - Differentiable Cloth Simulation for Inverse Problems

20/03/2019 - Latent-space Dynamics for Reduced Deformable Simulation

27/02/2019 - Learning a Shared Shape Space for Multimodal Garment Design

30/01/2019 - Interaction Networks for Learning about Objects, Relations and Physics

14/11/2018 - Scalable Laplacian Eigenfluids

07/11/2018 - Fluid Dynamics using Laplacian Eigenfunctions

17/10/2018 - Learning-Based Animation of Clothing for Virtual Try-On

04/10/2018 - Hyper-Reduced Projective Dynamics

19/09/2018 - Mechanical Characterization of Structured Sheet Materials

05/09/2018 - Skaterbots: Optimization-based design and motion synthesis

25/07/2018 - PSCC: Parallel Self-Collision Culling with Spatial Hashing on GPUs

11/07/2018 - Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets

20/06/2018 - Vibrotactile Stimuli with Spatio-Temporal Inverse Filtering

13/06/2018 - Numerical Coarsening using Discontinuous Shape Functions

23/05/2018 - Subspace Clothing Simulation Using Adaptive Bases

09/05/2018 - DeepWarp: DNN-based Nonlinear Deformation

25/04/2018 - Accelerating Eulerian Fluid Simulation With Convolutional Networks

11/04/2018 - Worst-case Structural Analysis

21/03/2018 - Towards Force Sensing from Vision

14/03/2018 - Deformation capture and modeling of soft objects

07/03/2018 - Example-Based Damping Design Part II

28/02/2018 - Example-Based Damping Design Part I

21/02/2018 - Visual Simulation of Crystal Ice Growth

14/02/2018 - Energetically Consistent Invertible Elasticity of Alexey Stomakhin

24/01/2018 - Data-driven Fluid Simulations using Regression Forests

17/01/2018 - Learning-based cloth material recovery from video

18/10/2017 - DeepGarment : 3D Garment Shape Estimation from a Single Image

11/10/2017 - A Compiler for 3D Machine Knitting

04/10/2017 - Submodular Trajectory Optimization for 3D Aerial Scanning

28/09/2017 - Active Touch Perception Produced by Airborne Ultrasonic Haptic Hologram

21/06/2017 - Anisotropic Elastoplasticity for Cloth, Knit and Hair Frictional Contact

31/05/2017 - A stiffly Accurate Integrator for Elastodynamic Problems

24/05/2017 - Curveups: Shaping objects from Flat Plates with Tension-Actuated Curvature

17/05/2017 - Data-Driven Physics for Human Soft Tissue Animation

10/05/2017 - The Affine Particle-in-Cell

03/05/2017 - Rendering Volumetric Haptic Shapes in Mid-Air using Ultrasound

26/04/2017 - Stitch Meshes for Modeling Knitted Clothing with Yarn-level Detail

19/04/2017 - Air Meshes for Robust Collision Handling

05/04/2017 - An Efficient Construction of Reduced Deformable Objects

29/03/2017 - Coupling 3D Eulerian, Heightfield and Particle Methods for Interactive Simulation of Large Scale Liquid Phenomena

22/03/2017 - A Screen-Space Formulation for 2D and 3D Direct Manipulation

15/03/2017 - Extended Position-based Dynamics

08/03/2017 - Fast approximations for boundary element based brittle fracture simulation

01/03/2017 - Non-Linear Shape Optimization Using Local Subspace Projections

22/02/2017 - Reconstructing Personalized Anatomical Models for Physics-based Body Animation

15/02/2017 - Multifarious Hierarchies of Mechanical Models for Artist Assigned Levels-of-Detail

07/04/2016 - Optimization Integrator for Large Time Steps

17/12/2015 - Biomechanical simulation and control of hands and tendinous systems

03/12/2015 - Wave Particles