The purpose of the seminar is to discuss cutting-edge innovations in physics-based simulation in computer graphics, understand their fundamental contributions, propose further advancements, and overall acquire a taste for high-quality research in the field, writing of scientific papers, and production of stunning demonstrations.
The seminar is of advanced level, and basic knowledge on computational mechanics and computer graphics is expected.
The reading seminar is open to PhD students and researchers at URJC. Master students interested in the seminar may send a request to miguel.otaduy[at]urjc.es
04/10/2024 - Differentiable Shadow Mapping for Efficient Inverse Graphics
27/09/2024 - 3D Gaussian Splatting for Real-Time Radiance Field Rendering
20/09/2024 - Introducción a RESTIR y su evolución
02/07/2024 - Neural Geometry Fields
11/06/2024 - Skin microstructure deformation with displacement map convolution
04/06/2024 - Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation
28/05/2024 - Real-Time Path Guiding Using Bounding Voxel Sampling
21/05/2024 - An Energy-Conserving Hair Reflectance Model
30/04/2024 - Inverse Rendering of Translucent Objects Using Physical and Neural Renderers
16/04/2024 - Light scattering from human hair fibers
09/04/2024 - Normalizing Flows for Probabilistic Modeling and Inference
12/03/2024 - Mesh-based Gaussian Splatting for Real-time Large-scale Deformation
27/02/2024 - New fast method for generating discrete random numbers with arbitrary frequency distributions
13/02/2024 - Towards Garment Sewing Pattern Reconstruction from a Single Image
06/02/2024 - Real-Time Neural BRDF with Spherically Distributed Primitives
30/01/2024 - Stochastic Transparency
23/01/2024 - Relightable Neural Assets
16/01/2024 - Differentiable Rendering & Mitsuba
10/01/2024 - Real-Time Neural Appearance Models
20/12/2023 - Real-Time Realistic Skin Translucency
13/12/2023 - NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
29/11/2023 - Layered Weighted Blended Order-Independent Transparency
08/11/2023 - Nonlinear Ray Tracing for Displacement and Shell Mapping
25/10/2023 - Neural Haircut: Prior-Guided Strand-Based Hair Reconstruction
11/10/2023 - Focal Frequency Loss for Image Reconstruction and Synthesis
04/10/2023 - NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads
12/05/2023 - I2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs
28/04/2023 - High-Resolution Image Synthesis with Latent Diffusion Models
31/03/2023 - TileGen: Tileable, Controllable Material Generation and Capture
10/03/2023 - Real Time Hair Rendering
10/02/2023 - MIPNet: Neural Normal-to-Anisotropic-Roughness MIP Mapping
06/07/2022 - Mipmapping in Pathtracing
29/06/2022 - Transmittance and Radiance in BTFs
09/06/2022 - Practical Level-of-Detail Aggregation of Fur Appearance
31/05/2022 - Polarization and birefringency considerations in rendering
12/05/2022 - EARS: Efficiency-Aware Russian Roulette and Splitting
04/05/2022 - Fast Volume Rendering with Spatiotemporal Reservoir Resampling
29/04/2022 - Split-sum approximation & Screen Space Ray Tracing
20/04/2022 - Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields
05/04/2022 - Bidirectional Path Tracing
31/03/2022 - PhysXNet: A Customizable Approach for Learning Cloth Dynamics on Dressed People
17/03/2022 - Multiple Importance Sampling
17/03/2022 - Learning Mesh-Based Simulation with Graph Networks
11/03/2022 - Extending the Disney BRDF to a BSDF with Integrated Subsurface Scattering
02/03/2022 - ꟻLIP: A Difference Evaluator for Alternating Images
28/02/2022 - GPU-Based Normal Map Generation
17/02/2022 - DiffPD: Differentiable Projective Dynamics
16/02/2022 - IBL: Image Based Lighting
10/02/2022 - Differentiable Simulation
09/02/2022 - Tessellation-Free Displacement mapping for Ray Tracing
02/02/2022 - ReSTIR GI: Path Resampling for Real-Time Path Tracing
26/01/2022 - World-space Spatiotemporal Reservoir Reuse for Ray-traced Global Illumination
20/01/2022 - Physically Based Shading at Disney
20/01/2022 - Constrained Projective Dynamics: Real-Time Simulation of Deformable Objects with Energy-Momentum Conservation
12/01/2022 - Large Steps in Inverse Rendering of Geometry
16/12/2021 - Quasi-Newton Methods for Real-Time Simulation of Hyperelastic Materials
09/12/2021 - Projective Dynamics: Fusing Constraint Projections for Fast Simulation
09/12/2021 - Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
17/11/2021 - Mixture of Volumetric Primitives for Efficient Neural Rendering
10/11/2021 - The SGGX Microflake Distribution
15/04/2021 - A Finite Element Formulation of Baraff-Witkin Cloth
04/02/2021 - Physically Based Neural Simulator for Garment Animation
10/12/2020 - Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture
29/10/2020 - Accurate Face Rig Approximation with Deep Differential Subspace Reconstruction
08/10/2020 - Complementary Dynamics
01/10/2020 - Fully Convolutional Graph Neural Networks for Parametric Virtual Try-On, A Bending Model for Nodal Discretizations of Yarn-Level Cloth
21/07/2020 - Computational Design of Skintight Clothing
16/07/2020 - Robust Eulerian-on-Lagrangian Rods, Tactile Rendering Based on Skin Stress Optimization
09/07/2020 - Homogenized Yarn-Level Cloth
20/02/2020 - Accurate dissipative forces in optimization integrators
13/02/2020 - Quasi-Newton Methods for Real-Time Simulation of Hyperelastic Materials
06/02/2020 - ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints
21/11/2019 - Differentiable Cloth Simulation for Inverse Problems
20/03/2019 - Latent-space Dynamics for Reduced Deformable Simulation
27/02/2019 - Learning a Shared Shape Space for Multimodal Garment Design
30/01/2019 - Interaction Networks for Learning about Objects, Relations and Physics
14/11/2018 - Scalable Laplacian Eigenfluids
07/11/2018 - Fluid Dynamics using Laplacian Eigenfunctions
17/10/2018 - Learning-Based Animation of Clothing for Virtual Try-On
04/10/2018 - Hyper-Reduced Projective Dynamics
19/09/2018 - Mechanical Characterization of Structured Sheet Materials
05/09/2018 - Skaterbots: Optimization-based design and motion synthesis
25/07/2018 - PSCC: Parallel Self-Collision Culling with Spatial Hashing on GPUs
11/07/2018 - Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets
20/06/2018 - Vibrotactile Stimuli with Spatio-Temporal Inverse Filtering
13/06/2018 - Numerical Coarsening using Discontinuous Shape Functions
23/05/2018 - Subspace Clothing Simulation Using Adaptive Bases
09/05/2018 - DeepWarp: DNN-based Nonlinear Deformation
25/04/2018 - Accelerating Eulerian Fluid Simulation With Convolutional Networks
11/04/2018 - Worst-case Structural Analysis
21/03/2018 - Towards Force Sensing from Vision
14/03/2018 - Deformation capture and modeling of soft objects
07/03/2018 - Example-Based Damping Design Part II
28/02/2018 - Example-Based Damping Design Part I
21/02/2018 - Visual Simulation of Crystal Ice Growth
14/02/2018 - Energetically Consistent Invertible Elasticity of Alexey Stomakhin
24/01/2018 - Data-driven Fluid Simulations using Regression Forests
17/01/2018 - Learning-based cloth material recovery from video
18/10/2017 - DeepGarment : 3D Garment Shape Estimation from a Single Image
11/10/2017 - A Compiler for 3D Machine Knitting
04/10/2017 - Submodular Trajectory Optimization for 3D Aerial Scanning
28/09/2017 - Active Touch Perception Produced by Airborne Ultrasonic Haptic Hologram
21/06/2017 - Anisotropic Elastoplasticity for Cloth, Knit and Hair Frictional Contact
31/05/2017 - A stiffly Accurate Integrator for Elastodynamic Problems
24/05/2017 - Curveups: Shaping objects from Flat Plates with Tension-Actuated Curvature
17/05/2017 - Data-Driven Physics for Human Soft Tissue Animation
10/05/2017 - The Affine Particle-in-Cell
03/05/2017 - Rendering Volumetric Haptic Shapes in Mid-Air using Ultrasound
26/04/2017 - Stitch Meshes for Modeling Knitted Clothing with Yarn-level Detail
19/04/2017 - Air Meshes for Robust Collision Handling
05/04/2017 - An Efficient Construction of Reduced Deformable Objects
29/03/2017 - Coupling 3D Eulerian, Heightfield and Particle Methods for Interactive Simulation of Large Scale Liquid Phenomena
22/03/2017 - A Screen-Space Formulation for 2D and 3D Direct Manipulation
15/03/2017 - Extended Position-based Dynamics
08/03/2017 - Fast approximations for boundary element based brittle fracture simulation
01/03/2017 - Non-Linear Shape Optimization Using Local Subspace Projections
22/02/2017 - Reconstructing Personalized Anatomical Models for Physics-based Body Animation
15/02/2017 - Multifarious Hierarchies of Mechanical Models for Artist Assigned Levels-of-Detail
07/04/2016 - Optimization Integrator for Large Time Steps
17/12/2015 - Biomechanical simulation and control of hands and tendinous systems
03/12/2015 - Wave Particles